I designed the layout of this room. It's going to be featured in a game that we created in our Game Studio 2 class. This was all designed in Unity. The textures as well as the objects in the room were put together by our Art Team.
Again this is the same room from above, only the front end of the room is shown. I really wanted to the crates above to lead the player to the red switch on the wall.
The capsule on the desk represents where a Data Log entry will be present in the level. All the Data Logs were written by me, and I hope to have a small sample of them present on my site for the future.
Another room I designed the layout for, I tried to make many obstacles that the player has to jump over to get around in the hallway.
Note the security camera on the right of the picture. These cameras actually follow the player as they make their way around the secret lab.
The complete overhead view of "the L shaped hallway".
"Cave of the Demon" using the Neverwinter Nights 2 Toolset
This is the Queen Spider's chamber. The player encounters this mini-boss in the beginning of the quest.
The player ends up collecting the treasure in this corner found in the torture chamber, which in turn ends the quest.
This is the torture chamber which is discovered by the player near the end of the quest.